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2005年度下期 未踏ソフトウェア創造事業  採択案件評価書

 


1.担当PM

   Alan Kay (President, Viewpoints Research Institute


2.採択者氏名

開発代表者

Minamitani Kazuki 南谷 千城   Freelance

共同開発者

なし


3.プロジェクト管理組織


 有限会社 アカデミア


4.委託金支払額


 15,891,547


5.テーマ名


  SqSquare - a collaboration environment for children

 


6.関連Webサイト


 なし


7.テーマ概要


   SqSquare is a lightweight collaboration environment, which supports various interactive learning activities in network.
   Users are able to share a broad virtual desktop through the network. In that super desktop, users freely write texts, draw pictures, import sounds, and develop scripted morphs. The system also supports printing of the developed contents in a (real) big poster. For helping interactions, users are able to use voice-chat interfaces. We suppose up to about 20 users can simultaneously access the system. It is the typical number of children in a classroom.
   In a classroom, children are often grouped into small teams for learning activities. In the group, children discuss ideas, reach some agreements, and express them to large papers for presentation. And then they are merged again in order to compare their works and discuss the ideas as a whole. SqSquare strongly supports this style of learning.
   General e-learning classes assign one PC to one person, and each pupil does the e-learning individually. It often causes a loss of opportunities that could be great skill and knowledge development if done in collaboration.
   SqSquare will eliminate the barrier and realize an effective computer-aided learning environment in a classroom.


8.採択理由


 This propsal offers a lightweight collaborative environment for Squeak Etoys that could work very well for the $100 Laptop Project.

 




9.開発目標


Included in summary.


10.進捗概要


Included in summary.


11.成果


Included in summary.


12.プロジェクト評価


This is an excellent piece of work, and required quite a bit of design and technical construction to make it work. It builds on long held ideas about the need for fully collaborative constructive environments on the Internet, but getting most of the details designed, invented and implemented is an important part of this technology area.

 

Another strong point of this research is that the implementation was done strongly enough to be released for testing with children and for experimentation by other researchers: it is finished off well enough to be used “out of the box”, and this use immediately suggests further desirable features. Some of these are mentioned in the Future Work section of the report.


13.今後の課題


The two things that most need to be done next are to test the design with real-users, especially children and teachers, and to think more widely about desirable scaling properties. For example, the $100 laptop will be using a "nearby village" metaphor to organize collaboration through its mesh network. If the "village" is not too large then the current SqSquare UI will probably work. If the village is larger then it is likely that this design will have to be modified somewhat.

 

It will almost certainly be necessary for SqSquare to move to a peer-peer architecture, especially for the needs of the $100 laptop.



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