
2004年度第2回未踏ソフトウェア創造事業 採択案件評価書

|

1.担当PM

|
|
Alan Kay (President, Viewpoints Research Institute)
|

|

2.採択者氏名

|
|

| 代表者 |
: |
林 徹也 (フリー) |
| 共同開発者 |
: |
なし
|
|


|

4.委託金支払額

|
|
6,692,633円
|

|

5.テーマ名

|
|
SqueakBasket
- An experimental email environment for sharing objects -
|


|

7.テーマ概要

|
This project aims to develop an email environment for Squeak. It
is an abstract concept for sharing objects not dependent on special
devices or storage systems. It is a proposed environment for the
publishing and subscribing of “Etoy projects” or “morphs” as email.
This email environment would enable people to share objects without
the use of web servers as well as provide a simple user interface
environment and “real rich mail”.
|

|

8.採択理由(担当PM)

|
|
This is an
excellent and timely proposal. It will both advance the state of
the art of human-human communication, and of media authoring tools
for computers. The proposal is well written and the project seems
quite doable.
|

| 
9.成果

|
| 
The idea behind
SqueakBasket is a good one. It draws from the old Xerox Star idea
that you shouldn't have to have a separate email client, files,
etc., but that all documents should be under the same principles
of organization and editing. Thus, any document can be dragged and
dropped on an "Out basket" which will cause the document
headers to be read to find to whom it should be sent. SqueakBasket
proposes to do this with any Squeak end-user object.
The work done on this project was extensive, and involved implementing
many approaches to solving the user-interface problems to allow
end-users to gracefully and easily use this facility.
The researcher was very thoughtful about the experiments and sought
the advice of others.
|

| 
10.プロジェクト評価

|
|
The biggest difficulty with this project was to wind up with a
user interface design that was powerful enough to be useful but
simple to learn and use. I think the researcher learned many things,
and would have an even better result the next time this kind of
design is attempted. Perhaps the most distraction in this design
process was provided by existing email interfaces, none of which
are very good.

|

| 
11.今後の課題

|
It might have been better to just forget about email as a design
metaphor and concentrate on what it might mean to send objects to
others.

|
ページトップへ
|
 |